1. Sym.gg Data Import (ADS Only)
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ADSCrouchBaseMax 2.2 ADSCrouchBaseMin 0.3 ADSCrouchBaseNoFireDecreasePerSecond 15 ADSCrouchBaseNoFireTimeThreshold 0.2 ADSCrouchBaseSpreadDec 9.7 ADSCrouchBaseSpreadInc 0.104 ADSCrouchMoveMax 2.2 ADSCrouchMoveMin 2 ADSCrouchMoveNoFireDecreasePerSecond 15 ADSCrouchMoveNoFireTimeThreshold 0.2 ADSCrouchMoveSpreadDec 9.7 ADSCrouchMoveSpreadInc 0.104 ADSProneBaseMax 2.2 ADSProneBaseMin 0.3 ADSProneBaseNoFireDecreasePerSecond 15 ADSProneBaseNoFireTimeThreshold 0.2 ADSProneBaseSpreadDec 9.7 ADSProneBaseSpreadInc 0.104 ADSProneMoveMax 2.2 ADSProneMoveMin 2 ADSProneMoveNoFireDecreasePerSecond 15 ADSProneMoveNoFireTimeThreshold 0.2 ADSProneMoveSpreadDec 9.7 ADSProneMoveSpreadInc 0.104 ADSRecoilDec 12 ADSRecoilLeft 0.4 ADSRecoilRight 0.3 ADSRecoilUp 0.325 ADSStandBaseMax 2.2 ADSStandBaseMin 0.3 ADSStandBaseNoFireDecreasePerSecond 15 ADSStandBaseNoFireTimeThreshold 0.2 ADSStandBaseSpreadDec 9.7 ADSStandBaseSpreadInc 0.104 ADSStandMoveMax 2.2 ADSStandMoveMin 2 ADSStandMoveNoFireDecreasePerSecond 15 ADSStandMoveNoFireTimeThreshold 0.2 ADSStandMoveSpreadDec 9.7 ADSStandMoveSpreadInc 0.104 BDrop 15 BRoF 800 BlastDmg N/A BlastRadius N/A Class 3 DOEnd 65 DOStart 8 EDmg 18 FirstShotRecoilMul 1.5 HorDispersion 0 InitialSpeed 620 InitialSpeed_Silencer 350 InnerBlastRadius N/A MagSize 200 MaxDistance 930 Pellets 0 ReloadEmpty 6.2 ReloadLeft 6.2 ReloadThrs 0.85 RoF 800 SDmg 24.5 TimeToLive 1.5
Load & Apply Data
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2. Gunplay Setup
Distance:
70 m
Shots in Burst:
4
Burst Mode Active (
0
)
Player Stance
Standing
Crouching
Prone
Player is moving (ADS Move Penalty)
Simulate recoil drift bounds
Barrel Attachment
None
Flash Hider (SDEC -13%)
Heavy Barrel (MinSpread -50% Static / -15% Moving, SIPS -7.5%, V.Recoil +30%)
Muzzle Brake (V.Recoil -10%, SIPS +12.5%)
Compensator (H.Recoil -25%, SIPS +30%)
Underbarrel Grip / Aux
None
Stubby Grip (SIPS -20%, MaxSpread -17%, SDEC -33%)
Angled Grip (FSRM -20%, SDEC -33%)
Ergo Grip (Move Penalty -50%, SDEC -33%)
Bipod Deployed (Min -95%, Max -83.5%, SIPS -90%, Recoil Cut, Locks Move)
3. Analysis & Precision Visualizer
Damage over Distance
-
Time to Kill (incl. flight time)
-
Max Cone Spread Limit
-
Burst Pacing Bottleneck (Recovery)
-
Recoil per Burst (Total Drift Window)
-
Bullet Drop
-
Lead Distance (Sprinting Target)
-